以下是使用贝塞尔算法实现鼠标白板画线的示例代码:
#include <QtWidgets>
class Whiteboard : public QWidget {
public:
Whiteboard(QWidget *parent = nullptr) : QWidget(parent) {
setAttribute(Qt::WA_StaticContents);
}
protected:
void paintEvent(QPaintEvent *event) override {
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.drawPixmap(0, 0, pixmap);
}
void resizeEvent(QResizeEvent *event) override {
if (width() > pixmap.width() || height() > pixmap.height()) {
int newWidth = qMax(width() + 128, pixmap.width());
int newHeight = qMax(height() + 128, pixmap.height());
resizeImage(&pixmap, QSize(newWidth, newHeight));
update();
}
QWidget::resizeEvent(event);
}
void mousePressEvent(QMouseEvent *event) override {
if (event->button() == Qt::LeftButton) {
lastPoint = event->pos();
drawing = true;
}
}
void mouseMoveEvent(QMouseEvent *event) override {
if ((event->buttons() & Qt::LeftButton) && drawing)
drawLineTo(event->pos());
update();
}
void mouseReleaseEvent(QMouseEvent *event) override {
if (event->button() == Qt::LeftButton && drawing) {
drawLineTo(event->pos());
QPainter painter(&pixmap);
painter.setRenderHint(QPainter::Antialiasing, true);
painter.setPen(Qt::black);
// 使用贝塞尔曲线绘制平滑路径
for (int i = 1; i < linePath.size(); i++) {
painter.drawLine(linePath[i - 1], linePath[i]);
}
linePath.clear();
drawing = false;
}
}
private:
void resizeImage(QPixmap *image, const QSize &newSize) {
if (image->size() == newSize)
return;
QPixmap newImage(newSize);
newImage.fill(Qt::white);
QPainter painter(&newImage);
painter.drawPixmap(QPoint(0, 0), *image);
*image = newImage;
}
void drawLineTo(const QPoint &endPoint) {
// 计算中间点作为贝塞尔曲线的控制点
QPoint controlPoint = (lastPoint + endPoint) / 2;
// 将起始点、终止点和控制点加入路径
linePath.append(lastPoint);
linePath.append(controlPoint);
linePath.append(endPoint);
lastPoint = endPoint;
}
private:
bool drawing = false;
QPoint lastPoint;
QPixmap pixmap{800, 600};
QVector<QPoint> linePath;
};
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
Whiteboard whiteboard;
whiteboard.show();
return app.exec();
}
在这个示例代码中,我们使用QPainter绘制平滑的线条,实现了通过贝塞尔算法计算控制点来绘制路径。在mousePressEvent中记录下鼠标按下的坐标,并在mouseMoveEvent中根据当前位置和上一个位置之间插值计算出控制点,并将其与起始点和终止点一起加入路径。在mouseReleaseEvent中使用QPainter绘制贝塞尔曲线。通过这种方式,可以实现平滑的鼠标白板画线效果。
内容由零声教学AI助手提供,问题来源于学员提问